Source
Dwarkesh Podcast — Richard Sutton – Father of RL thinks LLMs are a dead end (September 26, 2025) ·
at 40:27 ▸ ·
at 43:57 ▸
When this applies
assessing whether a celebrated breakthrough in any field is a genuinely new method or an old method scaled up and stripped of unnecessary human-added assumptions
The takeaway
The next-generation improvement in a lineage of systems often comes not from adding more human-crafted knowledge but from stripping it out and relying more purely on the scalable, experience-driven method.
Why it works
AlphaGo scaled up temporal-difference-style learning (via its precursor TD-Gammon) plus better search; AlphaZero went further by removing human game-knowledge entirely and learning purely from self-play experience, and performed even better.
One level up
When a breakthrough looks sudden, check whether it's really an old general method scaled up and purified of ad hoc human input.
Where it stops holding
This stops working when the problem domain truly cannot generate enough self-play/experience data (e.g., real-world domains with few, expensive trials), making pure experience-based learning infeasible.
Detail
situation: Backgammon, then Go, needed AI systems to beat world-class human players.
decision: TD-Gammon used TD learning; AlphaGo scaled this with better search; AlphaZero removed human game knowledge and learned purely from experience via self-play.
outcome: AlphaZero outperformed AlphaGo, which itself had beaten world champions, validating that removing human priors and scaling pure experience-based learning kept improving performance.
lesson: Surprising breakthroughs in AI often validate 'simple basic principles' (search+learning) over hand-engineered, knowledge-heavy approaches.
In their words
AlphaZero used TD, and AlphaZero was applied to all the other games and did extremely well. I've always been very impressed by the way AlphaZero plays chess because I'm a chess player and it just sacrifices material for sort of positional advantages.